Catch The Robber
Target User Age Group: Because the game may possibly result in injury, the age group is set from 5 -12 years.
Scale (size): Small indoor room to block out sounds which may distract the game and the small size to ease the game’s objective.
Skill development aim: Players will improve their running, walking, accuracy and teamwork skills. Playing the game in the long term can improve hearing familiarizing and connection skills.
Ideal context of use: The game can be used anywhere with the presence of smartphones and children, such as in family gatherings, schools, camps and other public places.
Technologies used:
1. Phone Hardware (no touch-screen)
2. Gyroscopic Sensor (vibration sensor)
3. Audio output (speakers)
4. Camera (detects motion)
Product Description:
What does this product do?
The product is able to detect motion from people, vibrate, and play audio.
Why? What for?
The idea is to encourage children to develop their physical skills.
What can people accomplish with it?
It can be used as an entrainment device that develops physical skills through bodily actions.
What physical action do users perform with it/on it?
The device is strapped to the user’s chest as they improve on their running, walking, accuracy, and teamwork skills.
How do they interact with it?
Users interact by playing the game, ‘Catch The Robber’ (with at least 2 players) by sensing the device’s vibration and hearing the device’s audio.
How does it respond or feedback?
If the device detects motion through its camera from the other players it will vibrate and play an audio to respond to the user’s performance.
The game’s story line is set in the mist of night at a local town bank. Through the pitch black of the night a small group of men in black are identified to be surrounding the back entrance of the bank. It was clear what the group was there for and it seemed nothing was there to stop them.
The night grew darker as the time dragged on and finally, the group exited the back door the same way they entered, this time with bags containing the all too obvious money. Fortunately the black atmosphere blinded one man as he tripped and set off the bank's alarming system. The night suddenly got louder covering a mixture of alarm sirens, yelling and the scrape of old shoes against the concrete pavement as the group hastened away, leaving the tripped man still lying on the ground. Moments later when the tripped man had finally gotten up and limped off in the direction of other robbers, the bank was encompassed by the bright lights of police cars. Visionless, police officers run after the robbers while the robbers also, blinded by the night, try to flee with the money.

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