Learn the game of Cricket - Bret Lee vs. Sachin
IN BRIEF
Target user age group: 5 to 14 year olds
Scale: Small scale light weight app.
Skill development aim: Exercising the arm and reaction
Ideal context of use: Indoor or outdoor
Technologies used: Any phone with motion technology (i.e. Magnetometer, accelerometer, speakers, vibration motor and gyroscope)
PRODUCT DESCRIPTION
This product aims to make a child exercise and strengthen arm muscles. Exercise physiologist Dan Angresti says that long durations of hunching over computers and watching TV can cause chest muscles to become tighter, decreasing range of motion whilst also increasing the risk of potential injury. Through this product we hope that children will be able to lessen the effects of prolonged lengths of time on the computer and watching TV.
The child will need to swing their arm whilst holding the phone in order to play this game. This allows for the strengthening of arm muscles which children are neglecting to do. The child will try to react as quickly as they can to the sound in hopes of getting the batsman out. Depending on how well the player reacts to the sound the score and accomplishment they feel will vary.
STORYBOARD
1. Screen starts off as a cricket ball spinning. A voice will then tell the child to start swinging and to stop when they hear the sound effect.
1. Screen starts off as a cricket ball spinning. A voice will then tell the child to start swinging and to stop when they hear the sound effect.
2. Once the child stops, they’ll be able to hear, how well they fared i.e. weather they were smashed for six or bowled the batsman out.
3. In order for the child to finish the game, they must bowl out all ten batsman. The score will vary depending on the number of runs the batsman were able to score if the child reacted too slowly to the sound.


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